Many Happy Buggy with 5 x 5 anti-aliasing
I was looking around in Jim Muth's FOTD for May 15, 2011 and I found a lot of interesting stuff. There was one area that looked kind of like an airplane wing. I kept adjusting things until it turned into an insect. The name Many Happy Buggy is a play on Jim's Many Happy Returns. The find was too lucky to only be seen once, so I decided to post it. The parameter file used to make this image is below: Many_Happy_Buggy { ; Exported from Fracton. ; Many_Happy_Buggy by Mike Frazier ; Based on Jim Muth's FOTD for ; 20110515 Many_Happy_Returns reset=2004 type=formula formulafile=fracton.frm formulaname=SliceJulibrot5 passes=1 float=y center-mag=-1.746310973822129/6.542081035442777e-0\ 9/296296.3/1/-90/0 params=0/0/0/0/0/0/0/0/2.0035/0 maxiter=1500 inside=0 logmap=62 periodicity=6 colors=000HEWCAO87G438fGaWCSL8JA490000000000000000\ 000000000000000000FG0AB055IcM9KBixhGXLAME5B7gSg_N_\ TITMEME9E747q25JqSC_I6I9j8hd7bZ6XT5SN4MH3GB2B5150r\ i0g_0XR0MI0B92bR1JDaOIVKFPGCJC9C866436jdWP6LG4A82O\ TLKOIHKFDGCeHKgEGiBCk88fABbBDZCFVDHQEKMFMIGOEHQiUF\ mj5tm8jgBk_ElZGkaIkdJjgLjjMimOipPhsRhvSbuVXtYSs`Ms\ cGrfBqi5pl0poOMvPSrQYnRbjShgTmcUs_UxXTmXTcXTUXTKXT\ AXQQcNejLtpMqqNnrOksOhsPetQbuQ_uSXtUVtWSsYQs_Nr`Lr\ 8X3AZAC_HDaOFbVHdaIehKgoLhvQcvV_vZWvcRvgNvlJvpFvjD\ qeBm`9hW8dQ6`L4WG2SB1O75L48J1BHSCOrDUhAP_8KR6FI4A3\ 10925`jcOVQCFDm3Kc2GU1CK18A041cM0QE0D7xv7pn6hg5a_4\ UT3MM2FE1770nholvM_gGOTBCE5sbmiWd`QXSJPIDG968ApC8g\ A6Z85Q63H4182GwmDneBeZ9YS6PL4HE287gY1h0k`0cU0cM0cF\ 0m70muDmgJm`GmVDmPAmI8mC5m62mhz5_z4Rz3Iz29z1GzVAzK\ 5zAtzRlzNezKZzGSzDLzAEz67z3zzwzzUzzszzkzzczzWzzOzz\ Gzz8zzhzzXzzMzzBzzszzkzzc } frm:SliceJulibrot5 { ; draws all slices of Julibrot pix=pixel,u=real(pix),v=imag(pix), a=pi*real(p1*0.0055555555555556), b=pi*imag(p1*0.0055555555555556), g=pi*real(p2*0.0055555555555556), d=pi*imag(p2*0.0055555555555556), ca=cos(a),cb=cos(b),sb=sin(b),cg=cos(g), sg=sin(g),cd=cos(d),sd=sin(d), p=u*cg*cd-v*(ca*sb*sg*cd+ca*cb*sd), q=u*cg*sd+v*(ca*cb*cd-ca*sb*sg*sd), r=u*sg+v*ca*sb*cg,s=v*sin(a),esc=imag(p5)+9, c=p+flip(q)+p3,z=r+flip(s)+p4: z=(-z)^(real(p5))+c, |z|<esc } |